We handle the heavy lifting—matchmaking, complex economies, and real-time lobbies—so you can focus on building the next big title. Built by developers, for developers.
Advanced configurations for high-performance gaming ecosystems.
Global friends list system with real-time presence tracking (Online/Away/In-Game).
User group systems with fully customizable fields and metadata for deep profile logic.
Push notifications and data updates directly to your users across all connected clients.
Automated bracket generation, seed management, and round-robin or knockout flows.
Multi-tier systems (Gold, Platinum, etc.) with seasonal resets and tiered reward logic.
MMR skill calculation with rule-based matchmaking filters for fair competitive play.
Items catalog, multi-currency wallets, and secure player inventory management.
Complete system for selling and managing event access with unique digital passes.
Build custom tournament or event websites using our platform and Liquid scripting.
Delegate server-side logic entirely. Create schema-based synchronized lobbies or chats where state is handled by WellPlayed and synced to all participants in real-time.
Built by developers for developers. We manage the servers, infrastructure, and scaling so you don't have to think about DevOps. Integrate via robust REST/GraphQL APIs and Webhooks.
Start for free. Scale when you grow. €10 per 1,000 users.
Perfect for prototyping and early launch
Users
Cost Per Unit
€10 / 1k users
Platform Fee
2% on revenue
Our free tier is designed to help you build and test without friction. No credit card required to start.
Need to weave WellPlayed's power into your existing stack? Our engineering team provides high-touch consulting to integrate our backend systems into your proprietary frontend and platform.
Request Integration Help
Let's integrate.
import { useLiveObject } from "@well-played/react"; function MatchLobby() { const { state, update } = useLiveObject({ id: "lobby_xyz", schema: "competitive_match" }); const joinMatch = () => update({ players: [...state.players, userId] }); return <button onClick={joinMatch}>Join</button>; }